Insurgency Tactics

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Insurgency Tactics

Postby Recon » Thu Jan 29, 2015 9:36 pm

Those are tips of basic tactics.*

"The deadliest weapon in the world is a Marine and his rifle!" - General John J. Pershing

Keep your finger off the "trigger" until you're ready to fire, and try to point your weapon away from friendlies. Doing so will prevent most friendly fire incidents.
Remember the basics of a good shot: lower your stance, rest your weapon when you can, and don't exhaust yourself by sprinting everywhere.
Only reload when necessary. While it's good to have a full magazine in your weapon, you'll end up getting caught in the middle of a reload if you're constantly changing mags after firing a few shots.
Learn how to apply different types of fire. Area fire, which is performed by shooting rapidly into an enemy position, should be used when your targets are massed or hidden by concealment. Suppressive fire, which is performed by laying down high volumes of fire towards the threat, should be used when your targets are trying to suppress your teammates or hidden behind cover. This is usually handled by the team's automatic rifleman, who is armed with a light machine gun such as the M249 SAW.

Cover is something that stops incoming fire, and it's more rare than you may think. Keep that in mind when choosing your positions. Concealment is something that keeps you out of sight but doesn't stop incoming fire, like thin walls, crates, and foliage.
When you're shooting from cover, only expose yourself long enough to fire a few rounds, and try not to pop up in the same spot every time.

If you forget everything else in this guide, you have to remember this -- always keep 360 degree security. That means every direction should always be covered at all times; if your buddy is watching the front, you should be watching the rear. If your team is defending an objective, one man should be watching each avenue of approach. If your group is moving down a street, each player should be covering a different sector. A common mistake happens when shots are fired from a certain direction and everyone rushes to that area, even if they aren't all needed there, allowing insurgents to flank through the unprotected avenues of approach and take you out from behind.
Never get bunched up with your teammates -- doing so makes it harder for you to spread out to different pieces of cover when you are engaged and makes your team an easy target for grenades and machine guns. Your group is also able to cover larger areas if you keep proper spacing.

Always try to be a team player by following orders. Even if your leader's commands seem unwise, it's better for you to follow them and risk failure than to ignore them and turn the game into a chaotic mess.
Do your best to stick with the team. Very few people care about your K/D ratio in a co-op game, so you'll be a lot more popular if you stay close to your teammates and help them out at all times.
Learn to take initiative without being undisciplined. A good player can make suggestions, position himself, and take command of the team when necessary without causing problems.

Always start your contact reports with "Contact" and the direction of the threat. Other details are important, but it is essential for you to use the alert word "Contact" to let your team know that you're about to say something important. Direction is obviously the most vital part of calling out enemy positions, but landmarks, enemy numbers, and information about what they're doing is also important.
Shoot first, talk later. If an insurgent is about to shoot you or a teammate, don't worry about giving a contact report -- people will get the idea when you start tearing something up with a hail of bullets.

Keep yourself safe -- when a leader becomes a casualty, things can get out of control very quickly.
Be decisive by giving clear instructions to specific players, but don't micromanage your team's movement and actions.
Avoid hastiness -- there's no reason to rush from objective to objective, and you'll stay more coordinated if you move your group slowly and precisely.

Leaders and players with C4 charges shouldn't be worried about being on point and shooting 'em up at close quarters. Instead, riflemen and breachers should be handling the frontline action.
Whenever possible, the automatic rifleman (Support) and the marksman should position themselves where they can perform their duties most effectively. Having an M249 laying down suppressive fire on the end of an enemy-occupied street or a sniper rifle taking out long-range threats from a rooftop can make a huge difference in the outcome of a firefight.

Before entering any compounds, a player should "pie off" the door by strafing past it and engaging any immediate threats inside. Make sure you pie off entrances from a safe distance or you will make an excellent target for anyone inside who is watching the door.
When you breach a compound, your team should form a "stack" by lining up on both sides of the entrance. Once everyone is ready, the group will move in and each player will take a different part of the compound to clear. After securing the compound, each player should cover the main entrances and wait for further orders.
When taking corners, inside or outside of compounds, players should form "double stacks", in which one player goes prone or crouched and peeks around the corner while a second player crouches or stands behind him so that he can shoot over his head. This is a great technique to use while covering around corners as long as the first player doesn't try to stand up while the other guy is shooting over his head.

When moving together, your teammates should try to fan out into a rough wedge formation, which is shaped like a triangle with the pointman on the tip of the triangle, whenever possible. Since action in Insurgency is very fast-paced and frequent, it's silly to worry about complicated formations, but it's a good idea to move in an organized fashion whenver possible.
When you need to move fast or through narrow passages, your group should shift into a staggered column formation. This means each player follows the guy in front of him in a single file line with a slight offset between each man.
When you're pushing towards an enemy position simulatenously, your team should try to get into a row facing the enemy, known as the line formation. This allows maximum firepower to be put forward into the enemy but should only be used if moving the entire team forward at the same time is not extremely risky.
Most of the time, formations are not effective in close-quarters environments and players should "bound" with each other. This simply means that they leapfrog from cover to cover -- one guy covers while the other moves up, then the player who moved covers as the guy behind him moves up. This is very effective when crossing streets or other danger areas. When you are bounding while engaging the enemy, this technique becomes known as "fire and manuever", where the guys who are covering lay down suppressive fire towards the enemy.

*made by IncendiaryAgenda

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